Firewall Phantom
DARK 5

Firewall Phantom

  • Archetype:
  • Firewall

  • ATK:
  • 2000

  • DEF:
  • 1300

  • View:
  • 4671




If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 60
Deck 63

Firewall Phantom — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 60 · Deck: 63 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Firewall Phantom converts its Link-material and graveyard position into a Cynet Spell/Trap search plus a Cyberse recursion in the End Phase, so its value is a card-neutral search and a recycle rather than board presence. The decks data (in 400 of 400 sampled decks, mostly as a single copy, across 21 archetypes) confirms it is a practical, cheap, portable role-player, but that inclusion is mostly archetype-driven and earns only the accessibility and deckbuilding points. Its high co-occurrence with partners and its 100 power_index on one board do not add score, since the single combo does not record this card's role. Its 2000 ATK and 1300 DEF earn nothing.

Axis scores

Axis Score Evidence
Accessibility 62 Live only after it is sent to the GY as Link material for a Cyberse Link Summon, with no opening-hand starter role recorded (as_starter 0%) (verified text, observed combos).
Combo & Conversion 55 The card's one recorded combo is a Code Talker set-up board with no role tagged for this card, so conversion beyond the search is inferred from the Cynet search route (inferred).
Resource Economy 60 The search costs a discard, so the trigger is roughly card-neutral, while the GY banish returns a Cyberse monster to the Deck for recursion (verified text).
Effect & Interaction 10 No negation, removal, or disruption effect in its text, so this axis is near zero (verified text).
Material Utility 50 A Level 5 DARK Cyberse Link material whose GY trigger still fires when it is sent as material (verified text, inferred for the negated case).
Resilience & Flexibility 65 Both effects run from the GY and are once per turn each, so they are hard to shut off on the field, with multi-turn recursion (verified text, inferred).
Deck-Building Efficiency 75 Average 1.1 copies per deck with 367 of 400 decks running one copy, no garnet, and no lock (observed decks).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Cynet Spell/Trap when sent to the GY as Cyberse Link material
  • Banish-cost GY effect recycles a Cyberse monster to the Deck during the End Phase
  • Plays as a one-of in most decks (367 of 400) with no garnet cost
  • Runs across 21 archetypes, so the body is portable between homes

Weaknesses

  • No negation or removal, so effect interaction is minimal
  • Its value is GY-only and needs a Cyberse Link Summon before it can search
  • Combo evidence is one board that does not record this card's role, so the conversion claim is thin
  • Inclusion is mostly archetype-driven (Cynet, Firewall), not proof of card power

Counters / choke points

  • Negating the Link Summon that would send it to the GY (inferred from text; no counter data supplied)

Best use

Searcher/Tutor, with Recovery/Recursion as a secondary role. Decks: Firewall, Cynet, Code Talker, Mathmech, @Ignister. Suggested copies: 1.

Evidence & gaps

  • Verified: GY-material trigger: add 1 Cynet Spell/Trap from Deck, then discard 1 card; Banish-from-GY effect: shuffle 1 Cyberse monster from GY into the Deck during the End Phase; Each effect is once per turn; 400 of 400 decks run it; 367 run exactly one copy
  • Observed: 21 distinct archetypes; largest are Code Talker (23.2%), Firewall (19.8%), @Ignister (18.0%) and Mathmech (16.0%); 83.8% of decks are gameplay type 7; Combo appearance 1 of 1, with 0 as_starter, as_searched, as_material, or as_payoff
  • Inferred: The search route depends on a Cyberse Link Summon that sends this card to the GY; Recursion is most useful when the GY holds a Cyberse body worth recycling
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only one combo sampled, and it does not tag this card's role No rulings supplied for the GY-trigger and End Phase shuffle timing Usage statistics cover only 2 archetypes The 'Code Talker' name is reused across several archetype ids, which makes archetype grouping less reliable











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